quarta-feira, 11 de junho de 2008

Simplicidade = objetividade? Nem sempre


Você compraria ações de uma empresa dedicada a contar histórias de animais falantes? Você deixaria seu funcionário desenvolver um jogo em que o personagem principal é um encanador italiano, gordinho correndo para cima e para baixo?

Quem disse que simplicidade é sinônimo de objetividade? Estes trechos abaixo, extraídos de uma matéria do NY Times sobre Shigeru Miyamoto, o criador de vários sucessos da Nintendo como Mario e Legend of Zelda, mostram isso.

"Through all his games, his designs are marked by an accumulation of care and detail. There is nothing objective about why a goofy guy in blue overalls like Mario should appeal to so many, just as there is nothing objective in how Disney could have built a company on talking animals. Rather, the reason I stood in line at a pizzeria more than 20 years ago to play Super Mario Bros., the reason Mr. Miyamoto is almost a living god in the game world, is that his games have some ineffable lure that inspires you to drop just one more quarter (or, these days, to stay on the couch just one more hour).

Just as a film is not measured by the quality of its special effects, a game is not measured merely by its graphics. This concept is lost on many designers, but not on Mr. Miyamoto. And just as a film buff might prefer to watch an old black-and-white movie instead of, say, “Iron Man,” even Mr. Miyamoto’s earliest games hold up as worthy diversions. (The story of two men battling for the world record in Donkey Kong was made into a film, “The King of Kong,” last year.)"

Paradoxo corporativo: quanto mais estúpidas parecem as idéias, maiores as chances delas darem certo.

Via Mental Floss

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